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Super smash bros melee emulator pc lag
Super smash bros melee emulator pc lag









super smash bros melee emulator pc lag super smash bros melee emulator pc lag

This includes video output frequency, post-processing devices, monitor lag and audio amplifier delay.

super smash bros melee emulator pc lag

Audio/video output to output device: In this step category, the electrical outputs from the console / computer AV ports are converted to sound and photon outputs. Controller port to audio/video output: This is the main category we will be looking at here, since everything we can change by using different software or hardware to run Melee on lies within this step category. Hand to controller port: This includes mechanical properties like button press resistance, stick knob height, and electrical properties like polling frequency. Here is a list of the steps in the signal chain split into rough categories (Signal Chain Step Category): The difference between these two – the audio-video sync – should also be kept in mind as something that should be as close to effectively zero as possible.Īt any point between the physical button press on your controller and the reception of photons and sound in your eyes and ears, there is potential for input lag in the signal chain in-between. So, when we talk about "input lag", we should be aware that there are two components to it. For situations like shielding fast moves, edgeguarding against some quickly moving recoveries and teching, relying on auditive cues tends to work better. In Melee, we mostly rely on visual cues for reactions like tech-chasing and combos. Both can be subject to lag depending on the software and hardware used. There are actually two different outputs: video and audio.

super smash bros melee emulator pc lag

When we talk about "input lag" in gaming communities, we refer to the delay between a button press on the controller and the corresponding output from the screen. On this page, I want to provide just that by explaining and comparing the different aspects and amounts of input lag from the ground up. With the advent of the Faster Melee Dolphin fork, Dan Salvato's polling fix code and later, more advanced versions of his code that are employed in the newer builds of Faster Melee, I feel it has become necessary to have a central reference on input lag in general. If you just want to know which settings to use in Faster Melee, I will release a separate tutorial for that here. It's aimed more at the technically inclined person than the average user, but worded so that everyone who takes ten minutes of their time to read it carefully should have no problem understanding it. SSBM input lag // SSBM input lag on console and Dolphin/Faster Meleeĭisclaimer: This is a writeup about input lag with different hardware and settings.











Super smash bros melee emulator pc lag